10/29/18
We started working on a Racer Game a few weeks ago. The major problems with the game were that the gravity felt bad and the controls were really floaty and awkward. I tried to mitigate the gravity issue by reworking the system entirely. Unity's constant downward force doesn't feel good, realistic, or work well for something like this. I followed a Brackeys tutorial and made a gravity system that more accurately reflects how gravity works in the real world. Unfortunately the system has the major flaw of pulling towards to very middle of any given object, which means that I can only effectively use spheres. If I can find a way to make a massive sphere that won't also break unity, or create a similar system that adds force in a similar way to Brackeys method, I think I'll be able to make a good feeling game. I also made a turret that looks at the closest Object on a list of Objects, and shoots in the general direction of the object (haven't worked out how to shoot on a curve using rigidbodies just yet). I think the controls need a lot of work, but this feels a lot better than before.
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