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Devlog
10/30/18
December 01, 2018
by
Skylar Nichols
Finally putting in some good work instead of hard work with this. I reworked everything from the ground up. Definitely more work to do, but as far as game-play goes, I'm stopping here...
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11/30/18
December 01, 2018
by
Skylar Nichols
I decided to reword the entire project from the ground up. It took me quite a while to do so, but I think the results were worth it! The game feels much better so far. I decided to make the scene chan...
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11/7/18
November 08, 2018
by
Skylar Nichols
This week we made screens, created some player options, and dived a bit more into background functions, like how to make game over screens and start screens. It doesn't quite work with what I've made...
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11/5/18
November 06, 2018
by
Skylar Nichols
We started working with saves this week. The 1 and 2 keys are the ones that do the saving, and the R key does a complete reset of the game. This was pretty fun, I guess. Mostly cool seeing player pref...
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10/29/18
November 06, 2018
by
Skylar Nichols
We started working on a Racer Game a few weeks ago. The major problems with the game were that the gravity felt bad and the controls were really floaty and awkward. I tried to mitigate the gravity iss...
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10/31/18
October 31, 2018
by
Skylar Nichols
I spent a lot of time working on this today. Firstly I built functionality in my state machine to only start the game when I am on the "Play-state Script". I then started to work on a very basic enemy...
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